Human memory in game-playing; Perception-action coordination; Auditory perception of moving objects for the visually impaired; Combining multi-modal information (such as audio and motor information about speech, or audio and motor information about space recognition); The effect of left-right reversal spectacles on the human brain; Visual information processing.


Facilitating Japanese language proficiency with BBSs; Using multi-media to facilitate cultural awareness; Conditions for creative environments; Learning design: Creating playful and engaging environments for learners of all ages; The development of Higher Order Thinking Skills (HOTs).


Visualization of chaos phenomena; Dynamics of learning processes (recurrent networks); The complexity of life and biological systems from the viewpoint of mutual synchronization in communication; Protein crystallization; Motility of muscle proteins; Interactive and self-referential systems using biological signals; Quantum chaos at the nano-scale.


Controlling systems that may have chaos (such as electronic circuits); Chaos ontology (the study of chaos across different fields, such as electronics, nervous systems, biology, and computer graphics.)


Partial differential equations of hyperbolic type; Dynamics of future socio-economic systems; Theoretical study of society structures that support universal entrepreneurship.


Traceability system for live fish; Origins of life on primitive earth; The kitchen of the future - cultivating communication and learning.


Robots that take on personalities to suit users; Communicating with robots using gestures; Software for automating protocol analysis; Interaction analysis (between people, or between people and tools).


Laboratory experiments that test game-theoretical and behavioral hypotheses about markets, bargaining, auctions, and social norms.


CyARM -- mobility aid for the visually impaired with supersonic sensor and vibratory feedback; Interactive artistic geometry in a virtual environment; Intuitive interfaces to intellectual assets; Computer game-playing; Abstraction of features from large databases (such as the Internet); Personalisation of data returned in searches.


Cooperative autonomous robots (lawn mowers); Machine learning of failure recovery for mobile robots; Machine learning of traffic regulation for mobile robots.


Textile Net (ubiquitous mobile network using clothes); Secured tagging technology for verification of food origins; Feature recognition from faces to allow automated recognition; Internet protocols; Mobile networking; Tourism informatics; Automated information summary of everyday life activities.

 


"Shizuka" and "Thinking Sketch" artists' support tools; The design of everyday products such as furniture or jewelry; Products of the future.


Very Large Signal Processing; Planetary radio emissions from Jupiter to other solar systems; Phenomenology of chaotic dynamics.

 


Robotic interfaces


Clothes network system concept


Left-right reversal spectacles used to investigate the human brain


Visualization of chaos phenomena


CyARM, mobility aid for the visually impaired


Waveform profile of a planetary radio emission


Shizuka: artificial intelligence drawing software


Microcells from primordial protein - synthesis simulation