教員紹介 複雑系知能学科
イアン・フランク (教授)
Ian Frank- ■所属学科:
- 複雑系知能学科
- ■専門分野:
AI(人工知能)
- ■担当科目:
知的プログラミング, 自立システム

プロフィール
My speciality is game theory, and producing computer programs that can give explanations in
natural language.
・最終学歴:エディンバラ大学
・学位 :博士(人工知能)
・前歴 :経済産業省産業技術総合研究所電子技術総合研究所 客員研究員
・着任時期:2001年4月1日
仕事の紹介
I graduated from Edinburgh University, where my PhD research resulted in a computer program that
can perfectly solve single-suit problems in Bridge (a card game), and also explain the game to
humans. I'm now using the computer to write a book about Bridge. The computer will write the entire
book, using its knowledge of the game to select the interesting problems, to solve them, and to
explain the solutions. In similar books written by human Bridge epxerts the program finds errors at
a rate of between 3 and 10 percent.
I came to Japan in 1996 to work at ETL in Tsukuba. I arrived just at the start of the RoboCup
project, so I've also been doing RoboCup research, including an automatic commentator that
describes a game in real-time.
In Hakodate, I am continuing my previous research, as well as exploring new projects made
possible by the unique nature of Mirai University.
最近の著作
- Search and Planning under Incomplete Information: A Study Using Bridge Card Play
(Springer Verlag, 1998) - Investigating the Complex with Virtual Soccer
(Appears in `Virtual Worlds ---Synthetic Universes, Digital Life and Complexity', 1999) - Bridge
(Appears in `Game Programming' [In Japanese], 1997)2000 - A Theoretical and Empirical Investigation of Search in Imperfect Information Games
(Theoretical Computer Science, 2001) - Statistical Analysis of the RoboCup Simulation League (Journal of the Japanese Society for Artificial Intelligence, [In Japanese], 1999)
- Search in Games with Incomplete Information: A Case Study using Bridge Card Play
(Artificial Intelligence, 1998) - Soccer Server: a tool for research on multi-agent systems
(Applied Artificial Intelligence, 1998) - And the Fans Are Going Wild! SIG MIKE
(Fourth International Workshop on RoboCup, 2000) - The Statistics Proxy Server
(Fourth International Workshop on RoboCup, 2000) - Multi-Agent Explanation Strategies in Real-Time Domains
(38th Meeting of the Association for Computational Linguistics, ACL-2000) - Combining Knowledge and Search to Solve Single-Suit Brige
(Seventeenth National Conference on Artificial Intelligence, AAAI-2000) - Statistical Analysis of Soccer: Demonstrating the Progress of RoboCup Research
(Third International Workshop on RoboCup, 1999 - Optimal Play Against Best Defence: Complexity and Heuristics
(First International Conference on Computers and Games, CG-98) - Automatic Soccer Commentary and RoboCup
(Invited paper, Second International Workshop on RoboCup, 1998) - Finding Optimal Strategies for Imperfect Information Games
(Fifteenth National Conference on Artificial Intelligence, AAAI-98) - MIKE: An automatic commentary system for Soccer
(International Conference on Multi-agent Systems, ICMAS-98) - Investigating the Complex with Virtual Soccer
(First International Conference on Virtual Worlds, VW-98) - Football in Recent Times: What We Can Learn From the Newspapers
(IJCAI Workshop on RoboCup, 1997) - Trying to Understand RoboCup
(AI Magazine, 2000) - Make no Mistake: Computers vs Suit Combinations
(Bridge World, 2000)





