Research Contents
Gamification and playful design.
Speculative design, contemporary popular culture.
Attractive Factors of My Research
I studied semiotics, the branch of philosophy that analyse how we communicate, create and interpret meaning. I apply it to the study of games and play, and I design playful experiences and applications to create meaningful experiences for people. I also study and design experiences that ask people to reflect and imagine possible futures, as a way to improve as individuals and as part of society.
Achievement
I obtained twice the Postdoctoral Fellowship from the Japanese Society for the Promotion of Science in 2019 and 2022 to study gamification and culture of play in Japan, at Tokyo University and Ritsumeikan University.
I collaborated to a dissemination book in Italian on gamification and engagement design, and created one of the first gamification university course in Italy.
I designed serious games for schools and I coordinated a project of speculative design workshops for sustainable mobility in the city of Tampere, Finland.
Major Books and Papers
- (Thibault, Idone Cassone, Ferri 2024). Metropoesis. Semiotics, fictional cities and speculative urban Design. In Semiotic Approaches to Urban Space, Elgar Publishing 2024.
- (Idone Cassone & Viola 2017) L’arte del Coinvolgimento, Meltemi, 2017 (in Italian).
- Idone Cassone 2017) Through the Ludic Glass. A cultural Genealogy of Gamification. Proceedings of the 21st International Academic Mindtrek Conference.