教員一覧 List of faculty members
TAKEGAWA Yoshinari 教授
TAKEGAWA, Yoshinari Professor
Takegawa Yoshinari Professor
Takegawa YoshinariBelongs:
Department of Media Architecture; Information architecture domain, Media design field, Complex Systems Information Science, Intelligent Information and Science
Field of Study
UI/UX, AI, Information Design, Interaction, Perceptual and Cognitive PsychologyPrevious employment/history
Kobe UniversitySubjects in charge (undergraduate)
Introduction to Information Representation, Information Design II, Human Interfaces, Human Interfaces ExercisesBachelor of Science
Ph.D. (Information Science)
TAKEGAWA, Yoshinari Professor
Affiliation:
Department of Media Architecture、 Media Architecture Field、 Media Design Field、 Complex System Information Science Field、 Intelligent Information Science Field
Research Fields
UI/UX, AI, Information Desing, Interaction, Psychology of Perception & CognitionAcademic Background
Graduate School of Information Science and Technology in Osaka University, Osaka, JapanSubjects in Charge (Undergraduate)
Introduction to Information Information Design II, Human Interface, Human Interface PracticeDegree
Ph.D. of Information ScienceRelated Links
The appeal of research
Leveraging our expertise in UI/UX, AI, design, interaction, and perceptual/cognitive psychology, we have created numerous products, experiences, and research projects. Advances in UI and AI continue to captivate the world. By constantly pursuing the forefront and flexibly integrating these advancements, we pioneer new technologies, deliver unprecedented experiences, and explore the potential of human beings. This field is full of surprises and excitement every day.
Research Projects
Mirai no Gakkou ~ Supporting the feeling of "I did it!"

"Mirai no Gakko" (School of the Future) is engaged in research to support learning so that people can experience the sense of accomplishment that comes from saying, "I did it!" This includes not only subjects like mathematics, but also a wide range of fields that involve the body, mind, and heart, such as playing musical instruments, singing, dancing, illustration, calligraphy, cooking, handicrafts, and even sports, programming, English conversation, and games. Everyone has strengths and weaknesses, and we've all experienced the frustration of things not going as planned.
"Mirai no Gakko" (School of the Future) explores ways to answer questions such as: "What are the tricks to success?", "How can I improve quickly?", "How can I learn while having fun?", and "How can I make online lessons effective?". We are tackling these questions from various perspectives, from research that supports goal achievement to research that supports the process of becoming proficient.
This research is being conducted to bring the joy of "I did it!" to as many people as possible who desire personal growth!
Mirai no Gakkou (Future School) Webpage
Mirai no Lifestyle ~ Fulfilling your unique desires.

Our surroundings are overflowing with countless goods and services. However, "things that solve everyone's problems" and "universal products that are easy for everyone to use" have already been created by someone somewhere in the world. In the future, manufacturing will start with individual wants such as "more enjoyable experiences" or "cute things," and the demand will shift to personalized goods and services that perfectly fit each person.
"Mirai no Lifestyle" has been conducting innovative research that reflects people's wants. For example, they have worked on projects that give shape to individual desires, such as "digital masks that allow you to change your face like choosing clothes," "one-piece hoodies that allow you to enjoy the same sense of presence at online live events as at real live events," and "wanting to lose weight without stress."
Starting with what you want, Mirai Lifestyle will add color to your everyday life!
Mirai no Safari ~ Co-creation with Animals

Miraino Safari is being developed in cooperation with Fuji Safari Park (the largest safari park in Japan).
Mirai no Safari fuses the contrasting fields of safari parks and IT. What new experiences and emotions can be offered when highly artificial IT is combined with animals and nature? What can be done to enrich the environment in which the animals live? The target audience is not only "people" such as the visitors to the safari park and the zookeepers and veterinarians who care for the animals, but also the "animals" that live in the safari park.
"Pokerepo Safari" is a safari-specific online live report system created in collaboration with safari keepers. You can watch the lively animals in the safari park from the comfort of your home. By combining this with "Life-Giving Stuffed Animals," you can vividly feel the animals' presence. This is truly an attempt to create appeal through technology. "ELEG" is challenging itself to communicate with elephants.
This is just one example, and there are tons of ideas for how IT can be used to make safari parks more interesting. Mirai no Safari is about magically combining IT with everything—people, animals, plants, objects, and events—that exists within the safari park environment.
Questions of the Future ~ Why not delve deeper into your simple questions?!

At Mirai no Gimon, we use cognitive psychology to thoroughly explore people and UX research methods to deepen our understanding of how people and things can interact better.
Smartphones, apps, and social media have a significant impact on people's thoughts and behaviors. Along with this, social problems such as walking while using a smartphone, online harassment, fake news, and information vulnerability are on the rise. For example, in "Mirai no Gimon," we delve into the essence of human perception (what we perceive), cognition (how we understand and interpret things), and psychology (how we feel) to answer questions such as, "How can we overcome communication difficulties?", "Why do people get nervous?", "What are the necessary elements to change people's behavior and thoughts?", and "How can we collaborate effectively online?".
Furthermore, the distribution of goods (including apps and services) has changed, with the spread of subscriptions that allow people to use what they need when they need it. In subscription businesses, it's not enough to just sell a product; it's necessary to ensure that customers continue to use it. Also, in today's society, where goods are abundant, it has become difficult to differentiate products based on their individual components. To answer questions such as, "How can we discover new user segments?" and "What are the true needs and experiences that these user segments are seeking?", Mirainogimon uses UX (User Experience) research methods to uncover the answers.
Why not thoroughly investigate that simple question of yours (which is called a research question in technical terms)?
Mirai no Sports ~ Collaboration with professional athletes

Imagine this: When sports meet cutting-edge technology, how will competition evolve, and what kind of future awaits athletes and our lives?
Miraino Sports contributes to improving the competitive performance of top athletes.
Sports are not just about competing. Staying physically active throughout your life enriches your life. Rediscover the joy of sports and the joy of living through AI and digital interaction.
Sports bring smiles to people's faces and create connections. When everyone moves their bodies together and supports athletes, they can discover the joy of connecting through sports.
The joy of movement, the joy of connection, and the joy of support. Unleashing these through sports and technology. That is the future that Miraino Sports envisions.
Furthermore, part of this activity is being carried out through joint research with the High Performance Sports Center, which is under the jurisdiction of the Japan Sports Agency.
Future Entertainment ~ Updating Entertainment Through Technology and Media

The way we view entertainment is undergoing a dramatic transformation.
Using generative AI to draw pictures, create stories, compose music, and then enjoy creating them myself—
The era has arrived where anyone can create high-quality works.
In professional settings, even more polished and complete works are emerging.
It's not just about the level of perfection. New entertainment experiences are being proposed every day, driven by technologies such as AI and XR.
This could truly be described as a Cambrian explosion in entertainment.
However, entertainment popularity isn't determined solely by its polish or novelty. A clumsy performance by an elderly man, a child playing with all their might, a magnificent piece played after overcoming adversity—we hear not only the sound, but also the story (process) of the person, and our hearts are moved by it.
Entertainment is evolving in terms of quality, new experiences, and storytelling.
Mirai no Entertainment proposes new forms of entertainment while simultaneously exploring and sharing the true nature of fun and emotion through questions, technology, and expression. Let's delve into the essence of entertainment.
Furthermore, part of this activity is being carried out through joint research with the creative group MPLUSPLUS Inc.
Attractive Factors of My Research
Harnessing my expertise in UI/UX, AI, design, interaction, and psychology of perception & cognition, I’ve created many products, experiences and works of research. Every day, advancements in UI and AI captivate the world—by keeping pace and creatively merging these fields, I uncover new technologies, deliver novel experiences, and explore human potential. It’s a dynamic, thrilling field filled with endless excitement and discovery.
Contact (Replace _at_ to @)
Email: yoshi_at_fun.ac.jp
Research Contents
- Human Computer Interaction
- Animal Computer Interaction
- Entertainment Computing
- Sports Technology
- Artificial Intelligence
- Music and Computer
- Human Augmentation
- Human-Agent Interaction
- Wearable Computing
- Intelligent User Interface
- Learning Support System / Gamification
- UI/UX Design
- XR(VR, MR, and AR) Design
- Cognitive Science
School of the Future – Supporting That “I Did It!” Moment

School of the Future is all about empowering people to experience that joyful “I did it!” feeling. Our research supports learning in a wide range of areas — not only academic fields like math, but also skills that connect the body, mind, and heart, such as playing instruments, singing, dancing, drawing, calligraphy, cooking, handicraft, sports, programming, English conversation, and gaming.
Everyone has strengths and weaknesses. We’ve all felt frustrated when things don’t go as planned. That’s why School of the Future explores questions like: “What’s the secret to mastering something?” “How can we improve faster?” “How do we make learning fun?” “What makes online lessons effective?”
From strategies for achieving goals to supporting the learning journey itself, we take on these challenges from multiple perspectives — all to bring more of those magical “I did it!” moments to learners everywhere.
Web page of School of the Future
Lifestyle of the Future – Realizing your unique desires

We live in a world overflowing with things and services. But many universal, problem-solving products have already been created. The next wave of innovation comes from a different place — your personal wants.
Lifestyle of the Future focuses on personalized creations that start with “I wish I had this” and end with tailored products or experiences that fit just right. Past projects include: a digital mask that allows you to change your face like you would change your clothes, a wearable speaker hoodie that brings live concert vibes to online events, and a stress-free diet assistant that supports you with ease.
By starting with your unique wants, we bring color, joy, and surprise to everyday life!
Web page of Lifestyle of the Future
Safari of the Future – Co-Creating with Animals

Safari of the Future is a unique collaboration with Fuji Safari Park, Japan’s largest safari park.
Here, we blend the seemingly opposite worlds of technology and nature to ask: What new experiences can IT bring to the world of animals and their habitats? How can we enrich the environment for animals?
It’s not just about the human visitors, caretakers, or veterinarians — the animals themselves are also at the heart of this project.
For example: “PokeRepo Safari” is a live-streaming system co-created with zookeepers that lets you watch lively animals from home. By combining that with the “Living Stuffed Toy,” you can even feel the animal’s breathing — a truly immersive experience. The “ELEG” project explores communication with elephants. These are just a few examples. The safari park is filled with exciting opportunities for IT to enhance both human and animal experiences. That’s what Safari of the Future is all about!
These are just a few examples. The safari park is filled with exciting opportunities for IT to enhance both human and animal experiences. That’s what Safari of the Future is all about!
Web page of Safari of the Future
Questions of the Future – Dig Deeper into Your Everyday Curiosities

Questions of the Future dives deep into how we think, feel, and behave using cognitive psychology and UX research methods.
Smartphones, apps, and social media greatly influence our behavior and mindset — and with them come social issues like looking at a phone instead of one’s surroundings while walking, online conflicts, fake news, and digital exclusion. That’s why we ask: “How can we overcome communication anxiety?” “Why do people get nervous?” “What’s needed to change behavior?” “How do we collaborate effectively online?”
As subscription-based models become more common, it’s not enough to just sell products — people need to want to keep using them. And in a world full of options, standing out is harder than ever. In Questions of the Future, we use the UX (User eXperience) research method to tackle questions like: “How do we discover new user segments?” and “What do they really want?”
Your everyday questions — what we call ‘research questions’ — might just lead to surprising insights!
Web page of Question of the Future
Sports Tech of the Future – Partnering with Pro Athletes

Let’s imagine:
When sport meets the most advanced technology, how will individual sports evolve, and how will it affect athletes and our future lifestyle?
Sports of the Future contributes to improving athletes’ competitive abilities.
But sport is not just about competition.
The way we move our bodies throughout our lifetimes is linked to the richness of our lives.
Through AI and digital interaction, we invite you to rediscover ‘the joy of sport and the joy of living’
Sport makes people happy and creates new connections.
Many people moving together, cheering for athletes together: this is where people find ‘the joy of being connected by sport’
The joy of moving, of connecting, and of supporting
Elicited by the combination of sports and technology
That is the world envisaged by Sports of the Future
This work is partly proceeding as collaborative research with the High Performance Sport Center, which is affiliated with the Japan Sports Agency.
Entertainment of the Future – Redefining Entertainment Through Tech & Media

Currently entertainment is undergoing a dramatic transformation.
Generative AI enables us to single-handedly both produce and enjoy artwork, stories, music, and more. This in an age in which anyone can produce a highly polished creative work, and in professional spheres works are being produced that are on another level altogether.
Not only that, technology such as AI and XR is facilitating the proposal of new entertainment experiences every day.
You could say this is entertainment’s ‘Cambrian explosion.’
However, the popularity of entertainment is not decided by quality and novelty alone.
The most impactful musical experience may take the form of an old man’s inexpert playing, the whole-hearted performance of child, or a song produced by someone who has overcome great adversity, because it is hearing not only the sound, but also the story (process) of the person producing it that moves our hearts. High quality, new experiences, personal stories… this is the evolution of the state of entertainment.
Entertainment of the Future, while proposing new forms of entertainment, also seeks and shares the true forms of amusement and passion, through questions, technologies and forms of expression.
Why not join us in searching for the essence of entertainment?
This work is partly proceeding as collaborative research with the creative collective MPLUSPLUS.
NEWS
Latest news related to "TAKEGAWA Yoshinari"
A student from our university received the Outstanding Presentation Award at the Japan Society for Physical Education Measurement and Evaluation Conference.
A student from our university won the CyberAgent Award at the Forum for Visual Expression and Art Science.
Chen Guanyu, a second-year doctoral student, and Professor Takegawa Yoshinari's paper won the Best Paper Award at the international conference icSPORTS.
Haruna Mori, a first-year doctoral student, received the Outstanding Presentation Award at the SI Research Presentation Meeting (Information Processing Society of Japan).
Faculty and students of our university receive letter of appreciation from the Japan Sport Council
First-year doctoral student, Guanyu Chen, receives Encouraging Lecture Award at SIT2025 domestic conference
Haruna Mori, a second-year doctoral student, won the Student Outstanding Presentation Award at the SI Research Meeting in Japan.
Three teams from our university received awards at HAKODATE Academic Link 2025.
Mirai no Curling: AI supports on-ice strategies
"Mirai no Curling," a project in which our university has collaborated on research, will be exhibited at the Osaka-Kansai Expo.
Fourth-year undergraduate student Tomoshi Iejou received the DCC Excellence Award.
Haruna Mori, a first-year doctoral student, received the Excellence Award from the DCC Research Group (Information Processing Society of Japan).
Regarding the holding of "HI-FUN Summer Design Workshop 2024"
Increasing the joy of "I did it!" - Mirai no Gakko (School of the Future)
The results developed through the project-based learning program "Mirai no Safari" were showcased at Fuji Safari Park.
Kentaro Kamaishi, a first-year doctoral student, received the Student Encouragement Award in the Best Research category at the 138th Annual Meeting of the Information Processing Society of Japan (IPSJ).
Mion Sasaki, a second-year doctoral student, received the Sempre Award at ICMPC17-APSCOM7.
Wearable device ONE Parka: Enjoy online live events even more
Supporting communication with AR (Augmented Reality)
Our university students conducted an online safari park tour for students from Hakodate Municipal High School.
Nanami Kojima, a fourth-year undergraduate student, received the Research Encouragement Award (Silver Prize) from the Information Processing Society of Japan's Entertainment Computing Research Group.
Students from our university exhibited the results of their "Mirai no Safari" project at Fuji Safari Park.
Students from our university held an interactive exhibition at Akagawa Mishima Shrine with the theme "Safari of the Future".
Ayumi Suzuki, a first-year doctoral student, received the Student Encouragement Award at the Information Processing Society of Japan's Human-Computer Interaction Research Group.
Shogo Toyoda, a second-year doctoral student, received the Student Excellence Award from the Information Processing Society of Japan's Entertainment Computing Research Committee.
Digital Kamen developed by the Hirata-Takekawa Laboratory wins Unity Award
A cognitive psychology experiment using digital masks (does an avatar representation of the interviewer's face reduce nervousness?) is attracting attention.
Motoyasu Masui, a second-year doctoral student, received the Research Group Contribution Award from the Information Processing Society of Japan's Human-Computer Interaction Research Group.
The digital mask developed by the Hirata-Takekawa Laboratory has received the Hagura Prize for Excellence.
Narutoshi Uratani, a second-year doctoral student, received the Best Chat Award at the Information Processing Society of Japan symposium.
Momiji Noguchi, a second-year doctoral student, received the Best Demonstration Award at the Information Processing Society of Japan symposium.
Kazuma Nishikawa, a first-year doctoral student, received the FIT Encouragement Award at the 20th Forum on Information Science and Technology.
Sharpening Your Skills: Supporting Skills and Arts Through IT
Associate Professor Yoshinari Takegawa and Professor Keiji Hirata's paper received the Special Recognition Award at the international conference Augmented Humans.
Jun Sugawara, a first-year doctoral student, received the Research Encouragement Award at the Hokkaido Symposium on Information Processing 2020.
Digital mask e2-MaskZ, which displays facial expressions on an avatar in real time, is attracting attention both domestically and internationally.
Motoyasu Masui, a first-year doctoral student, received the Student Encouragement Award from the Information Processing Society of Japan's Human-Computer Interaction Research Group.
Avatars that convey emotions in real time; face augmentation masks that change the appearance of your face.
An illustration drawing order determination system that supports "learning by imitation."
A device that uses visual editing to induce behavior, eliminating the complaint, "The text is too small to read."
Mari Kumaki, a second-year doctoral student, has created and released "FUN GAME," an adventure game set at Future University!
Ryota Sato, a second-year doctoral student, received the Student Encouragement Award from the SIGMUS Research Group of the Information Processing Society of Japan.
What's a research lab like? We asked the Hirata-Takegawa Laboratory.
Hiroya Miura, a third-year doctoral student, received the Excellent Research Meeting Award from the Japanese Society for Artificial Intelligence.
Two Master's students received awards at the international conference ICEC2017.
Six presentations by our university students received awards at the Hokkaido Symposium on Information Processing 2014.

















































