OPEN SPACE,
OPEN MIND

List of faculty members

TAKEGAWA, Yoshinari Professor

TAKEGAWA, Yoshinari Professor

Affiliation:

Department of Media Architecture、 Media Architecture Field、 Media Design Field、 Complex System Information Science Field、 Intelligent Information Science Field

Research Fields

UI/UX, AI, Information Desing, Interaction, Psychology of Perception & Cognition

Academic Background

Graduate School of Information Science and Technology in Osaka University, Osaka, Japan

Subjects in Charge (Undergraduate)

Introduction to Information Information Design II, Human Interface, Human Interface Practice

Degree

Ph.D. of Information Science

Message for Students

A dancer once said, "I want to be the best rather than the strongest." Eventually, this dancer became the best in the world—not because they aimed at being the strongest, but because they pursued excellence. I hope I can foster the same attitude in my students and help them find something they are passionate about. Rather than comparing themselves to others, I encourage them to measure themselves against their own progress. When something is enjoyable, interesting, and captivating, recognition naturally follows. Through research activities, I interact with students every day, hoping they become proud of themselves, gain confidence, and learn to appreciate who they are.

Attractive Factors of My Research

Harnessing my expertise in UI/UX, AI, design, interaction, and psychology of perception & cognition, I’ve created many products, experiences and works of research. Every day, advancements in UI and AI captivate the world—by keeping pace and creatively merging these fields, I uncover new technologies, deliver novel experiences, and explore human potential. It’s a dynamic, thrilling field filled with endless excitement and discovery.

Contact (Replace _at_ to @)

Email: yoshi_at_fun.ac.jp

Research Contents

  • Human Computer Interaction
  • Animal Computer Interaction
  • Entertainment Computing
  • Sports Technology
  • Artificial Intelligence
  • Music and Computer
  • Human Augmentation
  • Human-Agent Interaction
  • Wearable Computing
  • Intelligent User Interface
  • Learning Support System / Gamification
  • UI/UX Design
  • XR(VR, MR, and AR) Design
  • Cognitive Science

School of the Future – Supporting That “I Did It!” Moment

School of the Future is all about empowering people to experience that joyful “I did it!” feeling. Our research supports learning in a wide range of areas — not only academic fields like math, but also skills that connect the body, mind, and heart, such as playing instruments, singing, dancing, drawing, calligraphy, cooking, handicraft, sports, programming, English conversation, and gaming.

Everyone has strengths and weaknesses. We’ve all felt frustrated when things don’t go as planned. That’s why School of the Future explores questions like: “What’s the secret to mastering something?” “How can we improve faster?” “How do we make learning fun?” “What makes online lessons effective?”

From strategies for achieving goals to supporting the learning journey itself, we take on these challenges from multiple perspectives — all to bring more of those magical “I did it!” moments to learners everywhere.

Web page of School of the Future

Lifestyle of the Future – Realizing your unique desires

We live in a world overflowing with things and services. But many universal, problem-solving products have already been created. The next wave of innovation comes from a different place — your personal wants.

Lifestyle of the Future focuses on personalized creations that start with “I wish I had this” and end with tailored products or experiences that fit just right. Past projects include: a digital mask that allows you to change your face like you would change your clothes, a wearable speaker hoodie that brings live concert vibes to online events, and a stress-free diet assistant that supports you with ease.

By starting with your unique wants, we bring color, joy, and surprise to everyday life!

Web page of Lifestyle of the Future

Safari of the Future – Co-Creating with Animals

Safari of the Future is a unique collaboration with Fuji Safari Park, Japan’s largest safari park.

Here, we blend the seemingly opposite worlds of technology and nature to ask: What new experiences can IT bring to the world of animals and their habitats? How can we enrich the environment for animals?

It’s not just about the human visitors, caretakers, or veterinarians — the animals themselves are also at the heart of this project.

For example: “PokeRepo Safari” is a live-streaming system co-created with zookeepers that lets you watch lively animals from home. By combining that with the “Living Stuffed Toy,” you can even feel the animal’s breathing — a truly immersive experience. The “ELEG” project explores communication with elephants. These are just a few examples. The safari park is filled with exciting opportunities for IT to enhance both human and animal experiences. That’s what Safari of the Future is all about!

These are just a few examples. The safari park is filled with exciting opportunities for IT to enhance both human and animal experiences. That’s what Safari of the Future is all about!

Web page of Safari of the Future

Questions of the Future – Dig Deeper into Your Everyday Curiosities

Questions of the Future dives deep into how we think, feel, and behave using cognitive psychology and UX research methods.

Smartphones, apps, and social media greatly influence our behavior and mindset — and with them come social issues like looking at a phone instead of one’s surroundings while walking, online conflicts, fake news, and digital exclusion. That’s why we ask: “How can we overcome communication anxiety?” “Why do people get nervous?” “What’s needed to change behavior?” “How do we collaborate effectively online?”

As subscription-based models become more common, it’s not enough to just sell products — people need to want to keep using them. And in a world full of options, standing out is harder than ever. In Questions of the Future, we use the UX (User eXperience) research method to tackle questions like: “How do we discover new user segments?” and “What do they really want?”

Your everyday questions — what we call ‘research questions’ — might just lead to surprising insights!

Web page of Question of the Future

Sports Tech of the Future – Partnering with Pro Athletes

Let’s imagine:
When sport meets the most advanced technology, how will individual sports evolve, and how will it affect athletes and our future lifestyle?
Sports of the Future contributes to improving athletes’ competitive abilities.
But sport is not just about competition.
The way we move our bodies throughout our lifetimes is linked to the richness of our lives.
Through AI and digital interaction, we invite you to rediscover ‘the joy of sport and the joy of living’

Sport makes people happy and creates new connections.
Many people moving together, cheering for athletes together: this is where people find ‘the joy of being connected by sport’
The joy of moving, of connecting, and of supporting
Elicited by the combination of sports and technology
That is the world envisaged by Sports of the Future

This work is partly proceeding as collaborative research with the High Performance Sport Center, which is affiliated with the Japan Sports Agency.

Entertainment of the Future – Redefining Entertainment Through Tech & Media

Currently entertainment is undergoing a dramatic transformation.
Generative AI enables us to single-handedly both produce and enjoy artwork, stories, music, and more. This in an age in which anyone can produce a highly polished creative work, and in professional spheres works are being produced that are on another level altogether.

Not only that, technology such as AI and XR is facilitating the proposal of new entertainment experiences every day.
You could say this is entertainment’s ‘Cambrian explosion.’
However, the popularity of entertainment is not decided by quality and novelty alone.

The most impactful musical experience may take the form of an old man’s inexpert playing, the whole-hearted performance of child, or a song produced by someone who has overcome great adversity, because it is hearing not only the sound, but also the story (process) of the person producing it that moves our hearts. High quality, new experiences, personal stories… this is the evolution of the state of entertainment.

Entertainment of the Future, while proposing new forms of entertainment, also seeks and shares the true forms of amusement and passion, through questions, technologies and forms of expression.
Why not join us in searching for the essence of entertainment?

This work is partly proceeding as collaborative research with the creative collective MPLUSPLUS.

NEWS

Latest news related to "TAKEGAWA Yoshinari"

Image of Yoshiki Saito, a fourth-year undergraduate student.
Research

A student from our university received the Outstanding Presentation Award at the Japan Society for Physical Education Measurement and Evaluation Conference.

Image of Masaki Mori, a first-year doctoral student.
Research

A student from our university won the CyberAgent Award at the Forum for Visual Expression and Art Science.

Research

Chen Guanyu, a second-year doctoral student, and Professor Takegawa Yoshinari's paper won the Best Paper Award at the international conference icSPORTS.

Research

Haruna Mori, a first-year doctoral student, received the Outstanding Presentation Award at the SI Research Presentation Meeting (Information Processing Society of Japan).

Research

Faculty and students of our university receive letter of appreciation from the Japan Sport Council

Image of Chen Guanyu, a first-year doctoral student.
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First-year doctoral student, Guanyu Chen, receives Encouraging Lecture Award at SIT2025 domestic conference

Image of Haruna Mori, a second-year doctoral student (first stage).
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Haruna Mori, a second-year doctoral student, won the Student Outstanding Presentation Award at the SI Research Meeting in Japan.

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Three teams from our university received awards at HAKODATE Academic Link 2025.

Research

Mirai no Curling: AI supports on-ice strategies

News

"Mirai no Curling," a project in which our university has collaborated on research, will be exhibited at the Osaka-Kansai Expo.

Research

Fourth-year undergraduate student Tomoshi Iejou received the DCC Excellence Award.

Thumbnail of Haruna Mori, a first-year doctoral student, receiving the Excellence Award from the DCC Research Group (Information Processing Society of Japan).
Research

Haruna Mori, a first-year doctoral student, received the Excellence Award from the DCC Research Group (Information Processing Society of Japan).

Thumbnail for the "HI-FUN Summer Design Workshop 2024" event.
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Regarding the holding of "HI-FUN Summer Design Workshop 2024"

News

Increasing the joy of "I did it!" - Mirai no Gakko (School of the Future)

The results developed through the project-based learning program "Mirai no Safari" were showcased at Fuji Safari Park.
Research

The results developed through the project-based learning program "Mirai no Safari" were showcased at Fuji Safari Park.

Image of Kentaro Kamaishi, a first-year doctoral student.
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Kentaro Kamaishi, a first-year doctoral student, received the Student Encouragement Award in the Best Research category at the 138th Annual Meeting of the Information Processing Society of Japan (IPSJ).

Image of Mion Sasaki, a second-year doctoral student (first stage).
Research

Mion Sasaki, a second-year doctoral student, received the Sempre Award at ICMPC17-APSCOM7.

Image of the wearable device ONE Parka
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Wearable device ONE Parka: Enjoy online live events even more

Image of a system that uses AR (Augmented Reality) to support conversations.
Research

Supporting communication with AR (Augmented Reality)

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Our university students conducted an online safari park tour for students from Hakodate Municipal High School.

Image of Nanami Kojima, a fourth-year undergraduate student.
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Nanami Kojima, a fourth-year undergraduate student, received the Research Encouragement Award (Silver Prize) from the Information Processing Society of Japan's Entertainment Computing Research Group.

A view of the exhibit showcasing the results of Mirai no Safari.
Research

Students from our university exhibited the results of their "Mirai no Safari" project at Fuji Safari Park.

News

Students from our university held an interactive exhibition at Akagawa Mishima Shrine with the theme "Safari of the Future".

Ayumi Suzuki, a first-year doctoral student (first stage).
Research

Ayumi Suzuki, a first-year doctoral student, received the Student Encouragement Award at the Information Processing Society of Japan's Human-Computer Interaction Research Group.

Shogo Toyoda, a second-year doctoral student (first stage).
Research

Shogo Toyoda, a second-year doctoral student, received the Student Excellence Award from the Information Processing Society of Japan's Entertainment Computing Research Committee.

Image of the award
Research

Digital Kamen developed by the Hirata-Takekawa Laboratory wins Unity Award

Image of a digital mask
Research

A cognitive psychology experiment using digital masks (does an avatar representation of the interviewer's face reduce nervousness?) is attracting attention.

Image of Motoyasu Masui, a second-year doctoral student (first stage).
Research

Motoyasu Masui, a second-year doctoral student, received the Research Group Contribution Award from the Information Processing Society of Japan's Human-Computer Interaction Research Group.

The scene from the award ceremony for the Hagura Prize Excellence Award.
Research

The digital mask developed by the Hirata-Takekawa Laboratory has received the Hagura Prize for Excellence.

Image of Narutoshi Uratani, a second-year doctoral student (first stage).
Research

Narutoshi Uratani, a second-year doctoral student, received the Best Chat Award at the Information Processing Society of Japan symposium.

Image of Momiji Noguchi, a second-year doctoral student (first stage).
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Momiji Noguchi, a second-year doctoral student, received the Best Demonstration Award at the Information Processing Society of Japan symposium.

Image of Kazuma Nishikawa, a first-year doctoral student.
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Kazuma Nishikawa, a first-year doctoral student, received the FIT Encouragement Award at the 20th Forum on Information Science and Technology.

Image of Professor Yoshinari Takegawa
Research

Sharpening Your Skills: Supporting Skills and Arts Through IT

Image of Yoshinari Takegawa
Research

Associate Professor Yoshinari Takegawa and Professor Keiji Hirata's paper received the Special Recognition Award at the international conference Augmented Humans.

Image of Jun Sugawara, a first-year doctoral student.
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Jun Sugawara, a first-year doctoral student, received the Research Encouragement Award at the Hokkaido Symposium on Information Processing 2020.

Image of Digital Kamen e2-MaskZ
Research

Digital mask e2-MaskZ, which displays facial expressions on an avatar in real time, is attracting attention both domestically and internationally.

Image of Motoyasu Masui, a second-year doctoral student (first stage).
Research

Motoyasu Masui, a first-year doctoral student, received the Student Encouragement Award from the Information Processing Society of Japan's Human-Computer Interaction Research Group.

Image of a face expansion mask
Research

Avatars that convey emotions in real time; face augmentation masks that change the appearance of your face.

Image of an illustration drawing order determination system.
News

An illustration drawing order determination system that supports "learning by imitation."

An image of a device that uses visual editing to induce behavior, eliminating the complaint, "The text is too small to read."
Research

A device that uses visual editing to induce behavior, eliminating the complaint, "The text is too small to read."

Research

Mari Kumaki, a second-year doctoral student, has created and released "FUN GAME," an adventure game set at Future University!

At the research presentation meeting, Ryota Sato received a certificate of commendation from Professor Kazuka Yoshii (Kyoto University), the principal investigator of SIGMUS.
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Ryota Sato, a second-year doctoral student, received the Student Encouragement Award from the SIGMUS Research Group of the Information Processing Society of Japan.

Research process
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What's a research lab like? We asked the Hirata-Takegawa Laboratory.

Image of Hiroya Miura, a third-year doctoral student.
Research

Hiroya Miura, a third-year doctoral student, received the Excellent Research Meeting Award from the Japanese Society for Artificial Intelligence.

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Two Master's students received awards at the international conference ICEC2017.

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Six presentations by our university students received awards at the Hokkaido Symposium on Information Processing 2014.

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Assistant Professor Yoshinari Takegawa of the Department of Media Architecture received a demo presentation award at EC2012.