Optimal Play Against Best Defence: Complexity and Heuristics
Ian Frank, David Basin
Presented at the First
International Conference on Computers and Games, Tsukuba, Japan,
1998.
Proceedings published by Springer-Verlag as
Volume 1558 in the Lecture Notes in
Computer Science Series.
The new Springer copyright agreement allows authors (but only
authors) to make their papers available in electronic form.
The exclusive copyright for this paper is held by Springer.
© Springer-Verlag
Abstract:
We investigate the best defence model of an imperfect information
game. In particular, we prove that finding optimal strategies for
this model is NP-complete in the size of the game tree. We then
introduce two new heuristics for
this problem and show that they out-perform previous algorithms. We
demonstrate
the practical use and effectiveness of these heuristics by testing
them on random game trees and on a hard set of problems from the
game of Bridge. For the Bridge problem set, our heuristics actually
out-perform the human experts that produced the model solutions.
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