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MIKE


Publications: Ian Frank

Books:

  1. Search and Planning under Incomplete Information: A Study Using Bridge Card Play
    (Springer Verlag, 1998)

Book chapters:

  1. Investigating the Complex with Virtual Soccer
    (Appears in `Virtual Worlds --- Synthetic Universes, Digital Life and Complexity', 1999)
  2. Bridge
    (Appears in `Game Programming' [In Japanese], 1997)

Journal papers:

  1. Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams
    (Journal of Autonomous Agents and Multi-Agent Systems, 2002)
  2. A Theoretical and Empirical Investigation of Search in Imperfect Information Games
    (Theoretical Computer Science, 2001)
  3. Statistical Analysis of the RoboCup Simulation League
    (Journal of the Japanese Society for Artificial Intelligence, [In Japanese], 1999)
  4. Search in Games with Incomplete Information: A Case Study using Bridge Card Play
    (Artificial Intelligence, 1998)
  5. Soccer Server: a tool for research on multi-agent systems
    (Applied Artificial Intelligence, 1998)

    (Conference Reports)

  6. Report on the First International Conference on Computers and Games
    (ICCA Journal, 1998)
  7. Recent Advances in Evolvable Systems -- ICES 96 (International Conference on Evolvable Systems) (Evolutionary Computation, 1997)

Refereed & Published Conference & Workshop Papers:

  1. Lego Mindstorms Cheerleading Robots

    (International Workshop on Entertainment Computing, 2002)
  2. Walkie-Talkie MIKE
    MIKE
    (Fifth International Workshop on RoboCup, 2001)
  3. And the Fans Are Going Wild! SIG + MIKE
    (Fourth International Workshop on RoboCup, 2000)
  4. The Statistics Proxy Server
    (Fourth International Workshop on RoboCup, 2000)
  5. Multi-Agent Explanation Strategies in Real-Time Domains
    (38th Meeting of the Association for Computational Linguistics, ACL-2000)
  6. Combining Knowledge and Search to Solve Single-Suit Brige
    (Seventeenth National Conference on Artificial Intelligence, AAAI-2000)
  7. Statistical Analysis of Soccer: Demonstrating the Progress of RoboCup Research
    (Third International Workshop on RoboCup, 1999)
  8. Optimal Play Against Best Defence: Complexity and Heuristics
    (First International Conference on Computers and Games, CG-98)
  9. Automatic Soccer Commentary and RoboCup
    (Invited paper, Second International Workshop on RoboCup, 1998)
  10. Finding Optimal Strategies for Imperfect Information Games
    (Fifteenth National Conference on Artificial Intelligence, AAAI-98)
  11. MIKE: An automatic commentary system for Soccer
    (International Conference on Multi-agent Systems, ICMAS-98)
  12. Investigating the Complex with Virtual Soccer
    (First International Conference on Virtual Worlds, VW-98)
  13. Football in Recent Times: What We Can Learn From the Newspapers
    (IJCAI Workshop on RoboCup, 1997)
  14. Monte-Carlo Sampling in Games with Incomplete Information: empirical investigation and analysis
    (Game Tree Search Workshop, 1997)
  15. An Adaptation of Proof-Planning to Declarer Play in Bridge
    (European Conference on AI, ECAI-92)

Other Papers & Theses:

  1. Simulating Inter-agent Communication in Disaster Relief Scenarios; An Initial Implementation of Rescue-MIKE
    (SICE 2002 -- The Society of Instrument and Control Engineers, August 2002)
  2. Walkie-Talkie MIKE
    (Game Information Processing Workshop, June 2001)
  3. Strategies Explained
    (Fifth Game Programming Workshop in Japan, 1999)
  4. Explanations Count
    (AAAI Symposium on Artificial Intelligence and Computer Games, March 1999)
  5. Payoff-reduction Minimaxing
    (Fourth Game Programming Workshop in Japan, 1997)
  6. Search and Planning under Incomplete Information: A Study Using Bridge Card Play
    (PhD Thesis, University of Edinburgh, 1996)
  7. An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge
    (MSc Thesis, University of Edinburgh, 1991)

Magazine Articles:

  1. Trying to Understand RoboCup
    (AI Magazine, 2000)
  2. Make no Mistake: Computers vs Suit Combinations
    (Bridge World, 2000)
  3. Playing the Artificial Intelligence Card
    (Scientist, 1997)

Editorial Work:

  1. Computers and Games
    (Springer Verlag, 2001)
  2. Artificial Intelligence Techniques: a comprehensive catalogue
    (Springer Verlag, 1997)

Misc:

  1. The last word in the The Last Word column, New Scientist, Dec 4, 1999 ( Local Copy)

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