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Football in Recent Times: What We Can Learn From the Newspapers

Ian Frank

Presented at the First International Workshop on RoboCup, Nagoya, Japan. Proceedings published by Springer-Verlag, Lecture Notes in Computer Science - Artificial Intelligence series, LNCS/AI 1395, ISBN ISBN 3-540-64473-3, Pages 216 -- 230.

The Springer copyright agreement allows authors (but only authors) to make their papers available in electronic form. The exclusive copyright for this paper is held by Springer.

© Springer-Verlag

Abstract:

This paper uses a basic statistical analysis of newspaper articles to gain an insight into the game of football. Basic features of the game are established and examined in a way that should give insights to the designers of RoboCup teams and also suggest future developments for the regulations that determine the RoboCup environment. As concrete examples of possible Soccer Server modifications, we suggest touchline coaching, a revised model of stamina, and the inclusion of substitutions.

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