Football in Recent Times: What We Can Learn From the Newspapers
Ian Frank
Presented at the First International Workshop on RoboCup, Nagoya,
Japan. Proceedings published by Springer-Verlag, Lecture Notes in
Computer Science - Artificial Intelligence series,
LNCS/AI 1395, ISBN ISBN 3-540-64473-3, Pages 216 -- 230.
The Springer copyright agreement allows authors (but only
authors) to make their papers available in electronic form.
The exclusive copyright for this paper is held by Springer.
© Springer-Verlag
Abstract:
This paper uses a basic statistical analysis of newspaper articles to
gain an insight into the game of football. Basic features of the game
are established and examined in a way that should give insights to the
designers of RoboCup teams and also suggest future developments for
the regulations that determine the RoboCup environment. As concrete
examples of possible Soccer Server modifications, we suggest touchline
coaching, a revised model of stamina, and the inclusion of
substitutions.
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