Investigating the Complex with Virtual Soccer
Istuki Noda, Ian Frank
Presented at the First
International Conference on Virtual Worlds, Paris, France.
Proceedings published by Springer-Verlag, Lecture Notes in
Computer Science - Artificial Intelligence series,
LNCS/AI 1434,
ISBN 3-540-64780-5, Pages 241--253, 1998.
Abstract:
We describe Soccer Server, a network-based simulator of soccer that
provides a virtual world enabling researchers to investigate the
complex system of soccer play. We identify why soccer is such a
suitable domain for the creation of this kind of virtual world, and
assess how well Soccer Server performs its task. Soccer Server was
used in August 1997 to stage the simulation league of the first
Robotic Soccer World Cup (RoboCup), held in Nagoya, Japan. This
contest attracted 29 software soccer teams, designed by researchers
from ten different countries. In 1998, an updated version of Soccer
Server will be used to stage the second RoboCup in France,
coinciding with the real World Cup of football.
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