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Soccer Server: a tool for research on multi-agent systems

Itsuki Noda, Hitoshi Matsubara, Kazuo Hiraki, and Ian Frank

Applied Artificial Intelligence, Vol. 12 No. 2--3, Pp. 233--251, 1998

The version on these pages is an earlier ETL Technical Report, ETL-TR-97-11

Abstract:

This paper describes Soccer Server, a simulator of the game of soccer designed as a test-bench for evaluating multi-agent systems and cooperative algorithms. In real life, successful soccer teams require many qualities, such as basic ball control skills, the ability to carry out plans, and teamwork. We believe that simulating such behaviors is a significant challenge for Computer Science, Artificial Intelligence and Robotics technologies. It is to promote the development of such technologies, and to help define a new standard problem for research, that we have developed Soccer Server. We demonstrate the potential of Soccer Server by reporting an experiment that uses the system to compare the performance of a neural network architecture and a decision tree algorithm at learning the selection of soccer play-plans. Other researchers using Soccer Server to investigate the nature of cooperative behavior in a multi-agent environment will have the chance to assess their progress at RoboCup-97, an international competition of robotic soccer to be held in conjunction with IJCAI-97. Soccer Server has been chosen as the official server for this contest.

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