Soccer Server: a tool for research on multi-agent systems
Itsuki Noda, Hitoshi Matsubara, Kazuo Hiraki, and Ian Frank
Applied Artificial Intelligence, Vol. 12 No. 2--3, Pp. 233--251, 1998
The version on these pages is an earlier ETL Technical Report,
ETL-TR-97-11
Abstract:
This paper describes Soccer Server, a simulator of the game of soccer
designed as a test-bench for evaluating multi-agent systems and
cooperative algorithms. In real life, successful soccer teams require
many qualities, such as basic ball control skills, the ability to
carry out plans, and teamwork. We believe that simulating such
behaviors is a significant challenge for Computer Science, Artificial
Intelligence and Robotics technologies. It is to promote the
development of such technologies, and to help define a new standard
problem for research, that we have developed Soccer Server. We
demonstrate the potential of Soccer Server by reporting an experiment
that uses the system to compare the performance of a neural network
architecture and a decision tree algorithm at learning the selection
of soccer play-plans. Other researchers using Soccer Server to
investigate the nature of cooperative behavior in a multi-agent
environment will have the chance to assess their progress at
RoboCup-97, an international competition of robotic soccer to be held
in conjunction with IJCAI-97. Soccer Server has been chosen as the
official server for this contest.
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