Faculty Introduction

SUMI, Kaoru

Professor

Message for Students

Since Information Science is a relatively new field, everybody involved in it has a huge opportunity. Both business and academic research laboratories are seeking new study results. You have a chance to research any subject you wish at graduate school. For many of you, this will be the last chance you ever have to conduct studies freely. I recommend that you increase your value to the world by producing study results before getting a job.

Research Contents

  • Intelligent Systems
  • Media Informatics
  • Understanding support using visual information
  • Animation’s CGM; Customer Generated Media
  • Game applications for education, medical care, and sports fields
  • Affective Computing
  • Evaluation of the non-verbal information effect on humans using virtual agents
  • Interactive Digital Storytelling, Artificial Intelligence, Cognitive Science
  • Automatic conversion from e-content into story animation
  • Story generation
  • Persuasive Technology

Attractive Factors of My Research

I am interested in research on how non-verbal information affects humans. This research field has many unresolved issues. I am also interested in realizing my ideas by developing a support system for human activities.

Achievements

researchmap

ORCiD

Loop

Major Books and Papers

Book Chapters

Affective Computing

  • Nitchan Jianwattanapaisarn & Kaoru Sumi: Methods for Real-time Emotional Data Collection on Human Gait, Intelligent Video Surveillance – New Perspectives, IntechOpen(2022)
  • Kaoru Sumi and Mizue Nagata: Evaluating a Virtual Agent as Persuasive Technology, Psychology of Persuasion, Janos Csapó and Andor Magyar eds., Nova Science Publishers (2010).

Brain Computer Interface

  • Kaoru Sumi, Keigo Yabuki, Thomas James Tiam-Lee, Abdelkader Nasreddine Belkacem, Quentin Ferre, Shogo Hirai and Teruto Endo, A Cooperative Game Using the P300 EEG-Based Brain-Computer Interface, Assistive & Rehabilitation Engineering, ISBN 978-1-78923-884-6(2019).

Serious Games

  • Kaoru Sumi, Kudo Kento: A Serious Game Stimulating Children’s Interest in Chemical Binding, Computation: Theory and Practice of Computation: Proceedings of Workshop on Computation: Theory and Practice WCTP2013, World Scientific (2014) .
  • Kaoru Sumi, Kazuhara Ayaka: Learning English Words via Animations and Making Sentences using an Etymological Memorization Method, Computation: Theory and Practice of Computation: Proceedings of Workshop on Computation: Theory and Practice WCTP2013, World Scientific (2014).

Interactive Digital Storytelling

  • Kaoru Sumi and Mizue Nagata: Animation for Supporting Parent-and-Child Communication, Handbook: “New Horizons in Creative Open Software, Multimedia, Human Factors and Software Engineering” :Blue Herons Editions(2012).

Journals / Conferences

Affective Computing / Virtual Spaces / HCI

  • Kaoru Sumi & Shusuke Sato: Experiences of Game-Based Learning and Reviewing History of the Experience Using Player’s Emotions, Frontiers in Artificial Intelligence (2022).
  • Nitchan Jianwattanapaisarn, Kaoru Sumi, Akira Utsumi, Nirattaya Khamsemanan and Cholwich Nattee: Emotional Characteristic Analysis of Human Gait while Real-Time Movie Viewing, Frontiers in Artificial Intelligence (2022).
  • Shusuke Sato & Kaoru Sumi: Story Generation System Using Player’s Emotions for Review in Gamed-Based Learning. In 28th International Conference on Computers in Education (2020.11), (Best Technical Design Paper award).
  • Thomas James Z. Tiam-Lee and Kaoru Sumi: Analysis and prediction of student emotions while doing programming exercises. International Conference on Intelligent Tutoring Systems, Lecture Notes in Computer Science, (2019.6).
    (Best Full Paper Award).
  • Kaoru Sumi, Mizue Nagata: Characteristics of Robots and Virtual Agents as a Persuasive Talker, Universal Access in Human-Computer Interaction. User and Context Diversity, Lecture Notes in Computer Science, Volume 8010, pp. 414-423 , Springer (2013.7).
  • Kaoru Sumi, Mizue Nagata: Persuasive Narrative via Digital Storytelling, Human Interface and the Management of Information. Information and Interaction Design, , Lecture Notes in Computer Science, Volume 8016, pp. 276-283 , Springer (2013.7).
  • Kaoru Sumi and Mizue Nagata: Interpersonal Impressions of Agent for Developing Intelligent Systems, published in Helmut Prendinger, James Lester and Mitsuru Ishizuka ed., Intelligent Virtual Agents, LNAI 5208, Springer Lecture Note in Artificial Intelligence, pp.496-497, Springer (2008.9).

Interactive Digital Storytelling

  • Kaoru Sumi, Mizue Nagata: Interactive e-Hon as Parent-Child Communication Tool. Human Interface and the Management of Information. Interacting with Information,, volume 6772 of Lecture Notes in Computer Science, page 199-206. Springer (2011.7).
  • Kaoru Sumi: Learning Story Marketing through Practical Experience of Story Creation System, published in Ruth Aylett, Mei Yii Lim, Sandy Louchart and Paolo Petta ed., Interactive Storytelling, Springer Lecture Note in Computer Science, LNCS 6432, pp.98-pp.110, Springer (2010.11).
  • Kaoru Sumi: Interactive Storytelling System using Recycle-based Story Knowledge, published in Ido A. Iurgel, Nelson Zagalo, and Paolo Petta ed., Interactive Storytelling, LNKS 5915, Springer Lecture Note in Computer Science, Springer pp.74-85 (2009.12).
  • Kaoru Sumi: Animation-based Interactive Storytelling System, published in Ulrike Spierling and Nicolas Szilas ed., Interactive Storytelling, LNCS 5334, Springer Lecture Note in Computer Science, pp.48-50, Springer (2008.11) .
  • Kaoru Sumi: Anime Blog for collecting Animation Data, published in Mark Cavazaza and Stephane Donikian ed., Virtual Storytelling, LNKS 4871, Springer Lecture Note in Computer Science, pp.139-149,Springer (2007.12).
  • Kaoru Sumi and Katsumi Tanaka: Automatic Conversion from E-content into Virtual Storytelling, published in Gerard Subsol ed., Virtual Storytelling, LNCS 3805, Springer Lecture Note in Computer Science, pp.262-271, Springer (2005.11)

Communication Support & Artificial Intelligence

  • Kaoru Sumi, Riichiro Mizoguchi, Talkabout: E-negotiations via Concept Tree Generation, Special Issue on E-negotiations, Journal of Decision Systems, 2004/4, pp.477-499, Lavoisier(2005.6)
  • Kaoru Sumi and Toyoaki Nishida: Telme: A Personalized, Context-Aware Communication Support System, IEEE Intelligent Systems, Vol.16-3, May/June 2001, pp.21-28 (2001.8).
  • Kaoru Sumi: Intelligent Tool for Facilitating Creative Communication, published in Toyoaki Nishida ed., Dynamic Knowledge Interaction, pp.105-130, CRC Press (2000.3).
  • Kaoru Sumi, Yasuyuki Sumi, Kenji Mase, Shin-ichi Nakasuka, and Koichi Hori: Information Presentation by Inferring User’s Interests Based on Individual Conceptual Spaces, Systems and Computers in Japan,Vol.31-10, pp.41-55 (2000.9).

Plenary / Keynote / Invited Talk

Learning Support & Artificial Intelligence

  • Kaoru Sumi: Artificial Intelligence for the Future of Learning and Experiences in Training Students, Symposium on APEC ICT Skill Standards for AI, 2023.5, Plenary Talk
  • Kaoru Sumi: Fusion of Virtual and Real Spaces for Artificial Intelligence in Education, International Conference on Artificial Intelligence (ICAI2022), 2022.12. Keynote Talk
  • Kaoru Sumi: The Future of Metaverse for Artificial Intelligence in Education, International Conference on Machine Learning and Intelligent Systems (MLIS2022), 2022.11 Invited Talk

HCI in Metaverse

  • Kaoru Sumi: Design of Human-Interacting Robots / Virtual Agents, ROBOTMEET2023, 2023.8, Keynote Talk
  • Kaoru Sumi: Human to Human Interaction using Virtual Agents Posing as Another Person, International Conference on Artificial Life and Robotics (ICAROB2022), 2023.2. Plenary Talk
  • Kaoru Sumi: Designing Human Interacting Robots and Virtual Agents Learning from Affective Computing, Shonan Meeting No.177, 2023.1. Keynote Talk

Affective Computing

  • Kaoru Sumi: The Future of Educational Technology using Emotions and Virtual Spaces, Embracing Computing Innovations through Research Advancement and Discoveries, International Research Conference on Computer Engineering and Technology Education (IRCCETE 2023),The Institute of Computer Engineers of the Philippines (ICpEP), 2023.1. Keynote Talk
  • Kaoru Sumi: Communication with a Virtual Agent via Facial Expressions, IJCAI Workshop on Empathic Computing, 4th International Workshop on Empathetic Computing (IWEC’13), 2013.8. Beijing, China. Invited Talk
  • Kaoru Sumi: Human Interface of Robots or Agents via Facial and Word Expression, International Symposium on Artificial Life and Robotics(AROB), 2012.1. Invited Talk